test_RandomTasks

Last post …

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Instead creating a threads for each test - one for all :slight_smile:

test_Microdisplacement
Default plane (4 vertecies). Follow CreativeSchrimp link.

Highmap texture creativeshrimp.com/micropolygon-displacement-tutorial-1.html
HDRi environment cloud.blender.org/p/hdri/5876233d1f474220d009cd56
(As I was glorified blender cloud’s HDRi textures (from Greg Zaal’s), this one is not a good, I don’t who is author of these in “BlendedSkies” directory …)

Previous test of simple camera motion in HDRi environment:

test_RealCamera Addon
Even postproduction node groups like Lens Flare or Bokeh are great I had quite minor problem with strange behaviour of set values.

RealCam addon blenderartists.org/forum/showthread.php?403755-Real-Camera
HDRi environment https://cloud.blender.org/p/hdri/5876233d1f474220d009cd56
(great one from Greg Zaal)

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Soft ballons
I just found quite nice OSL Shader of Soap Bubbles I wanted to see in motion too, so I merged two tests in one.

Damn nice tests!
For the first 2 I thought they were real until I took a closer look!

It started as another micro-displacement test, RD Textures (you know … black-friday, I just couldn’t resist to try one :slight_smile:

http://pasteall.org/pic/show.php?id=120854

… but now, it looks like a project :slight_smile:

https://media.giphy.com/media/3oxHQvV7aTVHGgcPU4/giphy.gif

As side-product … I just love codec glitches :slight_smile:
“The failure is not on your receiver”

I’m a bit stag with engines to look as I could accept at the moment, hope it doesn’t ruin the final … you know, "time flies when you’r having fun (some english lesson memories).

BTW if yo know the author of models, that wants to be credited, let me know.
I just can’t find source (its long time ago, sorry)

For a long smoke trail its impossible use only one domain since there is an limit 512 Divisions per domain.
Like here vimeo.com/177600070 (there I tried use shapekeys, that surprisingly worked i general, but in case explosions are OK for you :slight_smile:

In this test is used 8 domains.
Domain overlapping is problem for some view cases in render.
I want to try compositor’s Z depth if it can solve issue.

Just a quick lowres preview (shadows are from vehicles, I disabled their passes since exhaust is still strange)
So, a bit of mistery in picture for now.

… some Hitchcock’s horror movie version is missing :slight_smile:

(LowRes for now)

Silent on a beach …

Thanks for model https://www.3d-wolf.com/products/spaceships.html
Thanks for Environment https://hdrihaven.com/hdri/?c=skies&h=blouberg_sunrise_2

02

01

… middle part of animation lost details because water flows down the domain surface, that’s not visually clear for viewer. I wanted to mentioned, it’s not FlipFluid’s fault. And I disabled rendering whitewater bubbles, I have to check why they were rendered black.

v01_like sugar cream (more stable)

v02_like butter cream (a bit melting)

SkyWalker :slight_smile:
test_Mixamo_Soldier_colcor

Vimeo 1920 x 1080

Terrain high-map easily from https://tangrams.github.io/heightmapper/
One disadvantage is export, only 8-bit for now and second - zero support for search location (name or coordinates). But anyway I don’t know any faster way (who tried USGS, knows).

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