I lied, I actually did make another game before Eternity. I just completely forgot about it. I made Runman in my first few months learning how to use Blender, but I never did anything with it because it was so poorly optimized. Now that I “kind of” know what I’m doing with the BGE, I think I’m going to clean it up and either release it as a free game or add some more levels.________________________________________________________________________________________
About the game:
Each level has a digitally handpainted background, a HUD that changes based on your surroundings, and a unique, slightly surreal landscape.
The mechanics are simple. You just move your mouse to steer.
Collect poker chips and robot action figures, avoid merciless zombies, and don’t fall! The most important thing… you never stop running.
Mildly Entertaining Adventure Awaits._____________________________________________________________________________________
I’m not sure if I’m going to try and get everything done right away or work on bits and pieces between other projects. Either way, I’ll post my progress here and have some playable samples soon to get feedback on. I am leaning toward making the game open source, especially if it doesn’t take too much time to optimize.
As simple as the mechanics are, the game can get surprisingly fun and difficult. I’d be interested in getting some feedback on what everyone else thinks.
2/7/17 Level 1 Demo (.blend file): http://pasteall.org/blend/index.php?id=45469
Controls: ‘Left Shift’ and mouse movement