I’ve been piecing together code and attempting to make a plugin. Forgive me if I use the wrong terminology, I’m still learning. I’ve hit a road block because I don’t fully understand how everything works within python.
currently I have a pie menu that runs different operators. When I click one of my operators, I would like to have a popup window that allows set some options (this part is working). I would also like it to list existing particle systems or materials. This is what I am having trouble with.
I’ve spent a lot of time search and reading code, but i’m just not getting it… any help would be greatly appreciated.
This is the Class I’ve created…
class DoThings(bpy.types.Operator):
bl_idname = "i.dothings"
bl_label = "I Do Things"
bl_options = {'REGISTER', 'UNDO'}
string_prop = bpy.props.StringProperty(name="Subs", default="3")
string_prop2 = bpy.props.StringProperty(name="inverts", default="4")
string_prop3 = bpy.props.FloatProperty(name="Bevel Width", default=0.005, min=0.0001, max=1, step=0.01)
string_prop4 = bpy.props.FloatProperty(name="Extrude Distance", default=0.005, min=0.0001, max=1, step=0.1)
string_prop5 = bpy.props.FloatProperty(name="Extrude Distance", default=0.005, min=0.0001, max=1, step=0.1)
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
#running my code
return {'FINISHED'}
If I try to add something like ParticleSystems.active_index or active_material_index below my strings, it never shows up.
Ideally I would like to be able to make adjustments to the popup and have it update the object as I adjust. That is way past my skills, but would love any hints or direction. Right now I’m just using the text editor in blender which doesn’t give me a lot of output on error.