RWBY Character Models - Critique and Suggestions

Hey there :slight_smile:

I’ve been making RWBY (And Legend of Korra, Voltron and Steven Universe as well but this is about the RWBY models) character models on and off for a while now, so I figured I’d motivate myself to finally finish these character models by posting this thread for suggestions and critiques on trying to get them as close to the show as possible.

RWBY is a show made by Rooster Teeth that has a very anime-esque artstyle I’ve been trying my absolute hardest toproperly imitate pretty much since about 2 years ago or so. Recently the show drastically overhauled its artstyle with a switch from Poser to Maya with a new procedural cel-shader being used over what was once just flat color textures, so I’ve been trying to imitate that as much as possible as well.

Personally I think the main changes are changing the 3D eye to a flatter eye model, where the socket is basically the ‘eye’ and the iris is a 3d object.

I wanted to make this thread to start posting pictures of my fanmade models somewhere. I’ve been making mainly characters and props such as the transforming weapons from the show (mine don’t transform because I haven’t learned animation yet), and environments as well.

My first post will be on the show’s main character, Ruby Rose. I’ve made more character models than just hers, but I sort of want to nail the modelling of Ruby’s character model first so I can then make edits and tweaks to it for the other characters.

Please don’t hold back with the critique, particularly if its constructive. I’d love to get some more opinions on where the model is so I can start thinking about importing it and the others to source filmmaker :slight_smile:

Also sorry about some of the renders, I’m still new at making them so the angles may be off or the camera might be a bit far from the model.

Thank you for your time if you leave a comment.

Here are some pictures of the character in the show, which has the look I’m trying to nail.
http://i.imgur.com/AdFsmPlm.jpghttp://i.imgur.com/euFXKrzm.jpghttp://i.imgur.com/iRNCaYsm.jpghttp://i.imgur.com/O0fUESmm.jpghttp://i.imgur.com/YV4APwxm.pnghttp://i.imgur.com/4MlA2DZm.png

Turnaround of Full Model

Turnaround of Head model

Closeup with Pre-Timeskip outfit

Closeup with Post-Timeskip outfit

Closeup of Face

Full Profile of Ruby

Based on the screencaps, you did a great job of reproducing the character. I really like the techno scythe!

My two critiques are :

  1. The boots seem too big. I am unfamiliar with the show, so they may be spot on, but form a proportions point of view the feet are too long. Either increase the size of the boot/leg part or shrink the foot part.
  2. The eye look like “decals” stuck on a model (which they probably are :wink: ) but in her universe her eyes are real, so I would make them objects (which I think you say above).

Keep up the hard work :slight_smile:

Thank you for the feedback :slight_smile:

Actually, her eyes are physical 3D Models. In the show they instead seemed to be hollowed out irises with a white material and a physical iris, which is what I have now modelled and textured.

This is really nice. I also like the scythe.