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  1. #1

    White Living Room

    Here my latest project hope you like it.
    Blender+Cycles+Filmic Blender
    5000-7000 Samples

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  2. #2
    5000 Samples
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  3. #3
    Member Odilkhan Yakubov's Avatar
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    Wow! Incredible archvizes as always.



  4. #4
    Member Odilkhan Yakubov's Avatar
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    And ya, from what photo did you made the chair? Link?



  5. #5
    Member andiS's Avatar
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    I really like this.

    Being able to do great realisations of interiors is what I'd really like to be able to achieve; what would you say is the most important thing to work on?
    It's what I don't know I don't know.....



  6. #6
    @Odilkhan Yakubov
    Thank you, i dont have a link i just googled Eames DAW chair.

    @andiS
    Thanks, i dont know if there is this one thing that is most important.
    I think you can achieve the best results if you do the things just as they are in real life.
    Model the furniture as it is also made in real life, use only one light source like an HDRI,
    high-resolution textures and dirt-fingerprint-scratch maps.
    Here is a great link from a master: http://bertrand-benoit.com/blog/the-photographic-look/
    I hope I could help a bit.



  7. #7
    Wow, Compliments on the photorealism!!

    I love how the sofa's cloths are made. The wrinkles are perfectly placed. How did you make them that natural looking?
    Maybe a small thing, but maybe you could add some thickness to the carpet? It looks a bit flat now. Maybe a valvet or even furr on it will make it even more realistic
    Also, what's up the light switch? It seems a bit too low, or is that normal in your living area? for European it's very low.

    Lighting is very well done. I love that in the back of the room you kept it a bit dark as in normal houses it would be too.

    Keep up the good work!
    Dual Intel Xeon 16 Core E7-8860v3 @ 2.20 - 3.20GHz
    256 GB DDR4 ECC Memory @3000MHz
    Triple Nvidia Quadro P6000 24GB + single Intel Xeon Phi 7290F



  8. #8
    Thank you, the carpet is actually 7mm thick i think it's just the camera angle.
    I know what you mean with the light switch and it is 5 cm lower than in my house
    So yeah the switch could be a bit higher.



  9. #9
    Member andiS's Avatar
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    Thanks :-)

    Originally Posted by ArcHWiZ View Post

    @andiS
    Thanks, i dont know if there is this one thing that is most important.
    I think you can achieve the best results if you do the things just as they are in real life.
    Model the furniture as it is also made in real life, use only one light source like an HDRI,
    high-resolution textures and dirt-fingerprint-scratch maps.
    Here is a great link from a master: http://bertrand-benoit.com/blog/the-photographic-look/
    I hope I could help a bit.
    It's what I don't know I don't know.....



  10. #10
    Really good work. Your renders are getting better, nice improvements.
    Just keep going and you will create some awesome stuff.
    4 Stars from me.



  11. #11
    Member mookie3d's Avatar
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    Well done, ArcHWIZ; could you reveal your light setup?



  12. #12
    Thank you.
    It is just one HDRI with this settings:
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  13. #13
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    Amazing work ! nice lighting and shading.



  14. #14
    Thank you.



  15. #15
    Member mookie3d's Avatar
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    No sun and area lamps / emit planes in windows? Incredible!



  16. #16
    Nope nothing more, just one hdri.



  17. #17
    Member mookie3d's Avatar
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    This sun spot on the wall on the second image is made from HDR image only? Spectacular!

    What are your gamma, AO and exposure settings, if I may ask? Did you use any filters to achieve such realistic result? Any add-ons? What about postproduction?
    Last edited by mookie3d; 17-Feb-17 at 05:02.



  18. #18
    Member SunBurn's Avatar
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    Nice work! (though not very fond of the last camera, but this is just a matter of taste.)
    On the technical site of things very nice lighting, very clean render (for cycles without AO, Portals and I guess also without clamping).

    Can you please give us a render time range and specs of your machine.

    I'm still dreaming of the day that Cycles would implement a secondary caching method (like Corona) that could reduce render times significantly. Till then we are all armed with tons of patience.



  19. #19
    Really love this one - I started learning Blender so that i could also make "architectural" models- and images like that keep me inspired.
    It looks nice and real.

    The only "strange" thing I see is in your 2nd - capret looks a bit off (as if it's pattern was lost)- considering how it looked on 1st one-
    But that may be Camera angle that makes it look like that



  20. #20
    @mookie3d
    I use filmic blender and post is just some color adjustments/noise reduction/sharpen with PS/nik collection.

    Click image for larger version. 

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    @SunBurn
    Thank you. Ofc i use portals without it would be self-destruction
    It took 4-6 hours on single GTX 1080
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    @kcich

    Thanks.



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