Hi Jolo, I wrote some instructions in the finished games thread for āThe Holeā, but yes, I forgot to include that one in the game. Since many people got the game from the all games pack they wouldnāt have seen the instructions on the finished games thread. Itās not easy to remember everything when making a game in 7 days, and itās important to get some feedback from players who might see something youāve missed (why Iām a big fan of the extra day of bug-fixing/ issue handling). I included a READ_ME file in the updated version of the game I released after the competition finished.
I always make the start file the āmain_gameā blend file at the root directory, thatās just good practice. Another name might be āstartā or something like that.
@ CG Sky
How would you feel about doing a BGMC with predefined assets?
They might be some simple rigged low poly characters, weapons and a couple of vehicles and tilesets. Maybe some buildings, inside and out or an outdoors type tileset. Some trees, rocks, bushes and animals. Probably some pickups like health kits, ammo, papers, keys etcā¦
People would be free to modify the assets, but shouldnāt add to them too much. Maybe allow an extra folder with external assets not to exceed a certain size. So they could add an extra character, or a monster or some extra pickups or something.
There could be a folder of sounds, some free to use music etcā¦
There could be a couple of 2d shaders in the pack for people to use however they felt worked well for them.
The theme would be tied to the style/feel of the assets.
It would be interesting to see what different people would make from the starting assets, how they might use them in creative ways, and how many different types of games might come out of it. It wouldnāt be the first time BGMC has been run with a more restrictive set of rules. In the past there was one where you had to design everything to be compatible with the N64 games system, including texture size limitations and file size limits.
I for one would be interested in focusing more on gameplay and fun rather than spending a lot of time developing assets. It would also be awesome to see how people compete when they are on a level playing field in regard to assets. How would you make your game really stand out if youāre using the same material as everyone else?
An example theme might be world war 2, with some soldiers and tanks as assets, or end of the world with some zombies and mutants, or maybe crime with some police officers and gang members. People could take those assets and use them in interesting ways, like making a survival game, or a 2d platformer or on rails shooter or anything else they put their mind to.
Iād be happy to donate some time to producing some assets for such a competition.