I’m trying to model this knife…
My goal is the get it as realistic as possible…As close to the original Photo as possible.
This is what i got so far…Hoping its all Materials and texturing from now on…
Most of it is extruded Curves with some Bevel.
Is it possible to put Materials with scratches an Bump on the Curves without Converting to Mesh first?
I would like to keep the options to edit the curves while seeing/Render it with better Materials.
I need some tips on how to model that little Dent or pocket for the nail on the big Knife Blade.
And the ripples on the small button for the replaceable blades.
Should i keep it as Curves or is it better to convert to Mesh at this point?
What can be done to make it a nice mesh when converting it?
I have tried remesh modifier, and decimate, but with no good results.
I’ve tried to model it as a Mesh from scratch, but i keep loosing track of all the points.:spin:
How would u have done it? What is a better approach?