Physically Based Shading and Deferred Rendering for the Panda3D game engine
Enjoy for creating games in PBR.
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Enjoy for creating games in PBR.
The Panda 3D graphics library looks incredibly good. I wish it was possible to use it for Blender’s game engine.
Now if only it had a proper editor front-end…
…or a fully featured blender add-on. :evilgrin:
I have been following Tobias Springer’s progress on this on-and-off again for couple of years, cool stuff.