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  1. #21



  2. #22
    Member fdfxd's Avatar
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    @Meta
    Sorry I got the name wrong
    It's called surface follow
    Blender's very own SlideKnit
    It's essential for hard surface modellers or even organic modellers

    https://blenderartists.org/forum/sho...der-Conference
    GPU: Sapphire R7 240 1GB Overclocked,CPU: Intel Pentium G2030 3.0 GHz 3MB Cache Dual Threaded,Ram: 8 GB Kingston Hyper X Fury DDR3



  3. #23
    Member BrilliantApe's Avatar
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    Addins like Animation Nodes, Manuel Bastioni lab and Sverchok will never be added to offical Blender download for one big reason - size. I do think certain high quality addins should be featured on the blender.org website, and new exciting plugins could be mentioned as an aside in the release logs, to make people aware of the potential of extra functionality.
    Working on an epic creative project with superheroes, aliens and lots of T&A - stay tuned!
    My hardware: Core i5 4690 3.5ghz - Geforce 960 2GB - RAM 8GB, Wacom Bamboo Fun Pen&Touch
    My software: Blender, Krita | My BA sketchbook



  4. #24
    HairNet https://developer.blender.org/T35062
    The only way to create long hair strands in complex shapes.



  5. #25
    "Through wisdom is an house builded; and by understanding it is established:"
    - Proverbs 24:3



  6. #26
    Originally Posted by BrilliantApe View Post
    Addins like Animation Nodes, Manuel Bastioni lab and Sverchok will never be added to offical Blender download for one big reason - size. I do think certain high quality addins should be featured on the blender.org website, and new exciting plugins could be mentioned as an aside in the release logs, to make people aware of the potential of extra functionality.
    Seriously ??, i find it difficult these days to buy a small harddisk with less then 1GB space, and blender is only..
    315MB or so in a uncompressed folder, compressed as download its only something around 120Mb, and if that would be a constrain for their website (to much data) they could go torrent but so far it seams no problem, in my opinion blender can grow a lot larger.
    Ea add as well some popular python libraries, PIL, NUMPY, PYGAME..etc



  7. #27
    Member Meta-Androcto's Avatar
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    hi, for the record Animation Nodes, Manuel Lab, Sverchok are not options.
    They were never on the 'List' as all developers (the Addons Authors & Blender addons devs & Blender main devs) agree that we are all not ready for such large awesome projects such as these. How to handle there particular addons is a project in itself that is best handled in Blender 2.8.
    The above 3 are indeed awesome but they will not be included in the 2.7x series

    Here's my thoughts so far:

    mesh edit tools from contrib addons
    UI Type: Toolshelf panel with expanding sub panel & menu & hotkey
    Pros:
    Single addon made up of multiple related mesh editing tools including selection, extrude & fillets not available or different to Blender builtin.
    Can integrate related tools easily such as extrude reshape by mano-wii also from contrib.

    # Contributed to by:
    # meta-androcto, Hidesato Ikeya, zmj100, luxuy_BlenderCN, TrumanBlending, PKHG, #
    # Oscurart, Greg, Stanislav Blinov, komi3D, BlenderLab, Paul Marshall (brikbot), #
    # metalliandy, macouno, CoDEmanX, dustractor, Liero, lijenstina #

    Cons:
    Like any mesh editing tools there are corner cases which may fail and return errors. (notes have been attached to each main function in the panel to describe correct use case.)
    That said, I've constructed this toolset over many years & when used within the specified use cases, each tool is valid & works as expected.

    Full mesh edit tools list is in the task:
    Task: https://developer.blender.org/T50680


    display tools
    from addons patch tracker for years
    Pros:
    Single addon made up of multiple related display & selection tools.
    Fast access to setting up display & selection elements. (includes selection restrict)
    Can integrate related tools easily.
    Cons:
    Some duplication of Blender builtin functions.

    Original Task: https://developer.blender.org/T32253
    Current my dev version: https://github.com/meta-androcto/ble...play_tools.zip
    work in progress.

    Personally I'm also working on a "Brush Tools" which gives hotkey/menu access to built in sculpt/paint mode brush tools.
    The addon is based off this task: https://developer.blender.org/T42564
    The new version has all the brush menus to one main menu & one hotkey.
    It has been designed to replace the Viewport pie menu Sculpt brushes, as they don't really sit well & will be removed.
    Current my dev version: https://github.com/meta-androcto/ble...rush_modes.zip

    The idea of the sculpt brushes addon s good too, it's worth looking into, there's the one that uses a .blend to store the brushes & another that converts a directory of images to brushes.

    VSE should also get an opportunity.

    Also creative tools should have a voice.
    Cubester? drop to ground? pixelate object? crack it?

    keep ideas flowing.
    Thanks.



  8. #28
    how about this one

    New Wireframe with rounded edges

    https://blenderartists.org/forum/sho...to-mesh-script

    we have square edges or tris but no rounded !


    thanks
    happy bl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.77 with Cycles



  9. #29
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    Camera Calibration using Perspective Views of Rectangles -supposed to be better and easier than Blam (calculates camera shift) https://blenderartists.org/forum/sho...-of-Rectangles



  10. #30
    Member Meta-Androcto's Avatar
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    RickyBlender

    I wonder if tubify or maybe a function in btrace? for round/tubes to edges type thing?


    Remade



    nice suggestion, would need the author to submit a task here: https://developer.blender.org/maniph.../3/type/Patch/


    OK, here's where my thoughts are at now:

    There's people requesting mesh tools, uv tools, camera tools, vse tools, some ui tools & sculpt, maybe more I missed...

    My suggestions:

    category: mesh edit

    1/ mesh edit tools from addons contrib.

    category: Sculpt/Brush
    2/ brush menus forked from imaginer's advanced ui menus.

    category: 3D Viewport
    3/ display tools based off original by Jordiart, integrating tools by, jasperge & pixaal

    category: Sculpt/Edit
    4/ auto mirror by Lapineige a much needed & used tool. (should be a default)

    category: Curve
    5/ btrace from addons contrib, so artistically useful, sitting in the shadows for years now.
    category: Sculpt/Brush

    ok, that leaves 6/7/8/ to decide.

    Make them good choices!

    Category remaining:
    VSE, UV, Camera.

    keep the suggestions rolling, nothing is decided or approved yet.

    thanks.



  11. #31
    Particle link
    https://blenderartists.org/forum/showthread.php?368240-Addon-Particle-Link


    Multiple extrusion and rotation add-on
    Last edited by soul; 01-Mar-17 at 09:26.



  12. #32
    @ Meta

    did you have a chance to look and test my script for spirals ?
    let me know

    thanks
    happy bl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.77 with Cycles



  13. #33
    @Meta-Androcto I don't know if you're interested, but some simple add-ons like this one that I wrote can be a huge help. It sets the dimensions of the selected mesh (in edit mode). It was made for this answer on Blender Stack Exchange.

    https://blenderartists.org/forum/sho...s-in-Edit-Mode
    "Through wisdom is an house builded; and by understanding it is established:"
    - Proverbs 24:3



  14. #34
    Originally Posted by RickyBlender View Post
    did you have a chance to look and test my script for spirals ?
    I can test it out. Could you link it?
    Last edited by soul; 04-Mar-17 at 10:14.



  15. #35
    already given in post #18
    try it
    might take some time to go through all the funcs
    but I tried to have all the spirals I could found !

    toward the end I even added some special functions to use spiral
    like calculate
    length of wire on a spool
    length of paper on a roll

    ect

    see instructions at beginning
    but easy to use
    just start itin texte editor and then go to the
    bottom menu add Mesh and select from the spiral item


    happy bl
    have fun
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.77 with Cycles



  16. #36
    Originally Posted by RickyBlender View Post
    try it
    Great add-on for new curves! I had error messages when script was creating some curves. Script wasn't able to make them. Maybe I didn't use parameters the right way or there had to be some other object selected when creating the curves.
    May I suggest to tiddy up the UI and script to clear up these things. Overall really good work.

    Attachment 474745



  17. #37
    with so many version it is possible there are a few items that have stop working
    but should be easy to correct!

    can you tell me which function ?

    there are so many of them LOL

    thanks for testing and comments

    happy bl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.77 with Cycles



  18. #38
    These are the ones I can't really live without, that weren't yet mentioned:

    MeasureIt by antonioya https://blenderartists.org/forum/sho...surement-tools
    Export Selected by dairin0d, rking https://wiki.blender.org/index.php/E...xport_Selected
    MeshLint by rking https://github.com/rking/meshlint
    Texture Atlas by Andreas Esau, Paul Geraskin, Campbell Barton https://blenderartists.org/forum/sho...-entire-scene/
    Quick Pipe by floatvoid https://blenderaddonlist.blogspot.fi...uick-pipe.html
    Offset Edges by Hidesato Ikeya https://blenderaddonlist.blogspot.fi...set-edges.html

    I can't talk about the maturity or support of these addons but I use them all the time and they're great. The functionality is required for me but maybe there's a better way to implement that functionality?
    Last edited by ambi; 04-Mar-17 at 15:16.
    CG enthusiast. Tools: Blender - Substance - Unity3D



  19. #39



  20. #40
    Originally Posted by ambi View Post
    These are the ones I can't really live without, that weren't yet mentioned:

    MeasureIt by antonioya https://blenderartists.org/forum/sho...surement-tools
    Offset Edges by Hidesato Ikeya https://blenderaddonlist.blogspot.fi...set-edges.html
    MeasureIt is included in Blender since 2.78. https://wiki.blender.org/index.php/D...-ons#Measureit

    Offset Edges is now incorporated in Mesh Edit Tools and it is planed to be included in 2.79. The current implementation is available in daily builds - search for Edit Tools 2 (enable the Testing filter on the left).



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