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  1. #61
    I'm not able to use the new sculpt brush addon. I push Alt+V and I only see the viewport menu.



  2. #62



  3. #63
    Member robwesseling's Avatar
    Join Date
    Jul 2014
    Location
    Belfast U.K.
    Posts
    282
    My favorites: (Didn't check if they are already in Blender)
    - Tissue https://wiki.blender.org/index.php/E...ts/Mesh/Tissue
    - NP utilities , NP 020, Okavango
    - Carver https://wiki.blender.org/index.php/E...odeling/Carver
    - Surface Follow, Rich Colburn
    - Single vert !
    - Retopoflow if not possible than miratools.
    - And lots of others are good.



  4. #64
    Member paulhart2's Avatar
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    Feb 2008
    Location
    San Diego
    Posts
    500
    Meta-Androcto , Thank you for all of the efforts on the community behalf.I have and use many of the Addons, and you have introduced me to several I did not know about. Cleaning up the Panels and Tabs is one that will be appreciated. Is it already in the 2.78 builds or is it part of the imminent 2.8 release cycle? Thank you again.
    An eye for an eye, and the whole world goes blind... Gandhi/MLKing
    Greater consciousness is worth the effort. Be aware....
    so sayest the Animated Fool. HARTWORKS http://www.hartworks.net



  5. #65
    Member
    Join Date
    Jul 2010
    Location
    india
    Posts
    645
    damn .. nobody uses my dynamat and dickify addons



  6. #66
    Originally Posted by draguu View Post
    dickify
    interesting



  7. #67
    1) BakeTool
    i know it s paid but there are 3 reasons because it s the most important for me.
    A) you can bake high quality non view dependent FullGI for Unity or Unreal and must not use the integrated solutions who are horrible in quality
    B) so much scene configuration logic is saved inside. For every material one or more batch configurations. That is easy min 30 hour of valuable work per scene. When i imagine this is getting lost. Aua.
    Every new Release i hope it is working again.
    BatchBake is really needed as fix integration because the integrated bake it s nothing without it
    C) Blender could loose a lot of users when this functionality should get lost

    2)AMARANTH
    all you need and the best example to learn python to write your own most missed helpers

    3)MBLab
    Suzanne should be integrated there.)
    The most impressive parametric open source wonder i know. At least all should be done to give Manuel the best support for new releases.

    i know at least 10 people they fell in love with Blender because one of these
    Last edited by sasa42; 12-Apr-17 at 16:02.



  8. #68
    Member rbx775's Avatar
    Join Date
    Aug 2016
    Location
    Hilden, Germany
    Posts
    33
    I stumbled upon Kaleidoscope yesterday.
    https://www.youtube.com/watch?v=Tr3ORpiQp_4

    simple and effective !



  9. #69
    Member Brosif's Avatar
    Join Date
    Aug 2014
    Location
    Earth
    Posts
    26
    -this isn't really an addon, but an extension, but the quadruped metarig for rigify would be lovely: https://blenderartists.org/forum/sho...druped-Metarig

    -Screencast Keys
    https://wiki.blender.org/index.php/E...ey_Status_Tool

    - Sculpt tools
    Check out my Twitter, Artstation , and Sketchfab.



  10. #70
    how about this one
    to help with custom transforms

    http://blenderartists.org/forum/show...workflow-UI%29



    happy bl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.77 with Cycles



  11. #71
    Member
    Join Date
    Oct 2012
    Location
    Milky-Way Earth Planet
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    133
    It would be nice to see CG Cookie's retopoFlow on Blender.

    https://blendermarket.com/products/retopoflow
    https://github.com/CGCookie/retopoflow

    Also few years ago Blender Foundation wanted to implement Implicit Skinning, but still no news yet.

    EDIT:
    Also sverchok is really cool, merging with Blender would be nice.
    https://github.com/nortikin/sverchok

    CrowdMaster


    http://jmroper.com/crowdmaster/
    Last edited by Shylon; 19-Apr-17 at 05:50.



  12. #72
    Member Meta-Androcto's Avatar
    Join Date
    Aug 2006
    Location
    australia
    Posts
    3,970
    hi,
    Thanks for all the replies.
    The Addons project for the 2.7x series is winding up!
    Last addons for this series will be added this weekend before Sunday dev meeting.
    From there during Bcon3, docs & code cleanups will follow.
    Updates will be accepted, but no new addons will be added after this time.

    The addons patch tracker for 2.7x is at an all time low, the best addons with active developers have been added to release, the best remaining from addons tracker have been added to contrib.

    I thank everyone for their suggestions, simply cannot add everything but did manage to produce the largest addons release ever!
    Testing can be done in nightly builds.
    Thanks.



  13. #73



  14. #74
    Member
    Join Date
    Oct 2012
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    Milky-Way Earth Planet
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    133
    There are a lot of Blender Addon developers that are abandoned or the update rarely, for example I searched for Full body IK and I saw https://github.com/Squashwell, honestly it could be a good option for Blender later releases.



  15. #75
    Member Meta-Androcto's Avatar
    Join Date
    Aug 2006
    Location
    australia
    Posts
    3,970
    raziel_henzo I will check it out for sure.

    Shylon, thanks for the ideas, but I'm trying not to add any more orphaned addons without an addons developer actively developing or maintaining. My list is way too full already.

    Also I say several times, no Market addons unless the Author of the addon contacts Blender team.
    Some of what's been accomplished here is new devs & new committing devs, & even some old devs coming back briefly to help.
    That's been great.

    Thanks, by all means keep making suggestions, but realistically, I think the time is up.



  16. #76
    Originally Posted by Meta-Androcto View Post
    hi,
    Thanks for all the replies.
    The Addons project for the 2.7x series is winding up!
    Last addons for this series will be added this weekend before Sunday dev meeting.
    From there during Bcon3, docs & code cleanups will follow.
    Updates will be accepted, but no new addons will be added after this time.

    The addons patch tracker for 2.7x is at an all time low, the best addons with active developers have been added to release, the best remaining from addons tracker have been added to contrib.

    I thank everyone for their suggestions, simply cannot add everything but did manage to produce the largest addons release ever!
    Testing can be done in nightly builds.
    Thanks.
    Is the Mac OS X compiler completely dedicated towards 2.8 builds for now?



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