Fluid simulation not acting as intended.

Hi,
I have lately been fiddling with the physics of Blender and I seem to make everything, but the water simulation work as I want it to. All I currently want is to shoot the water in an upwards direction with an initial velocity but every time I bake the simulation instantly shoots to the left side of the domain and continues the animation from there, which is not what i want.[INDENT=7]


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In the screenshot I have no initial velocity and have not messed with any settings that should cause this.
Thanks to any who have read my post and especially to those who might have a solution.

No blend file supplied !! Why not ?

Your selected object in the screenshot has a negative scale, not a good thing any time. This lack of attention when modelling can cause issues with things like simulations.

Ensure the scale for all objects in the scene are set to 1 and apply any rotations (Ctrl+A)

Thanks, applying the scale worked.