Hi,
I’ve attached a blend that includes;
A character and rig imported from makehuman in mhx form
A bvh tennis player rig with animation
A retargeted set-up
The only problem I have is with the compatibility between the bvh and makehuman. Specifically the hips. No matter what I do the skin is squashed around the hips. The animation works smoothly and I just need some tips. Am I using the wrong armature (mocap) in makehuman?
Thanks,
Ian
Hi, I solved this by deciding to use the armature automatically created upon importing a bvh as the rig for my make human mesh.
- I exported a T posed mesh without a rig from Make Human
- I added a T Pose to the bvh information in bvh hacker
- I imported the bvh information into blender which created the armature I was going to use with my MH mesh
- I deleted all keyframes in the bvh file except for the T Pose
- I adjusted the armature to match my MH mesh which was also in a T pose - skinned it. it was quick
- Then I just went through the normal advanced targeting process between two rigs with exactly the same bone names (with the mocap addon enabled and both rigs selected) using the object panel.
- Let me know if you want more detail.
Ian
Attachments
mocap.blend (8.76 MB)