Hi Guys, I’m learning to get better at rendering portraits. After many months of watching blender tutorials and practising likeness sculpts, I’ve got to a stage where I’m happy to share the results.
Notes:
Blender cycles 500-1000 samples
Hair particle system - tried to get away with few hair as possible as they take ages to render (2 hours), each strand is ~10 vertices, total of 1000 children, use several particle groups to get the desired look
Skin - SSS shader(shallow, mid, deep layers) with PBR glossy shaders
Sculpted in blender/zbrush, skin pores using alphas
Very Well done- lots of potential here!!! There’s things to improve, but I’ll let someone with the knowledge point out where to. I think her skin, especially neck is bit flat, maybe needs more spec/gloss to it. Considering the face alone, also shows how much the fabrics are killing the overall image (their shaders too are very flat/diffuse) or maybe lighting could be improved. I think it needs more/thinner hair…you could always render out separate image of just hair+ replacing other shaders with simplerones , to get that image out and then just mix it with the/this base render? Is it finished-finished? always nice to see recreations, as they’re so difficult!