TT-33 Pistol

Trying to git gud at modeling


Tomorrow’s my (self-imposed) deadline on the modeling for this. What’s done so far:




Final renders. There was a lot I wasn’t able to finish, but I feel like I learned a lot in the process.




Some of the corners are too sharp. Apply a bevel filter

Hey, thanks for the feedback! Where exactly are the corners sharp? Everything has a subsurf modifier, I used holding edges for sharpness.

I think what he means is you might want to bevel some of those edges more. There is a bevel modifier that might work for you or you can do it manually with Ctrl + B and change amount of loop inserts by scrolling the mouse wheel. I would say the same, other than that it seems like a nice gun. Not sure if this is just a low poly or for games or anything but if its for a high poly I would try and add a bit more detail. Anyways good luck!