I am working with some linked objects that need to end up in the proper group when linked into a scene.
Let’s say I have a Main file that has Group X in it. I also have an asset file, which has a group called Char1. Char1 is made up of several objects, and one of those objects is also in a group called Group X.
If I link Char1 into the Main file, it’s component object that was in Group X is not part of the Group X that was already in the main file. You end up with two different groups that are both called Group X. It is difficult to determine exactly what is going on, as you cannot interact with linked groups very well.
What I want is to make a script that takes all objects that are in linked Group X and adds them to the original Group X.
My scripting knowledge is not very advanced, so I wanted to check if anybody had any pointers, or had already tackled this issue? Thanks!
(See here for the wider problem I’m trying to solve: http://blender.stackexchange.com/questions/73284/linking-objects-groups-and-freestyle)