How to make Fluid Inflow follow bone?

I have made a very simple scene to test Fluids where there are two containers and a moving tap. Basically, the tap moves to one contianer and fills it up, then it stops and moves to the other container and fills it up. I’ve managed to make the flow stop and start, but for some reason, the fluid doesn’t follow the tap.

I parented the fluid origin object(Sphere) and it follows, but when it’s time to release the fluid, it just doesn’t follow.
How can I make everything follow the bone?

Here is the blend file: https://www.dropbox.com/s/ly2g8j6hipmeain/FLUID_TEST.blend1?dl=0

I looked at the blend file that you posted, and it appeared that the inflow object wasn’t moving or was parented to the armature bone.
So, first I parented the inflow object to the armature bone (in pose mode using the automatic weights option).
When you use keys with flow objects (other than the basic translation, rotation, or scaling keys), you need to check the ‘Export
Animated Mesh’ check box for the inflow and obstacle fluid objects.

Here’s the blend file where I made those changes:

http://pasteall.org/blend/index.php?id=45665

Also, you may wish instead use location keys to animate the inflow/obstacle fluid objects to avoid this.
Perhaps may bake a bit faster.

Finally, other tweaks might be to make the fluid domain a bit smaller, apply the scaling (set it to 1), and
adjust the speed of the movement to prevent the water from sloshing about excessively.

Hope that helps.