I am following a tutorial on this model but I ran into some issues that I am having trouble solving.
My smoothed model does not look nearly as clean as his does. I am concerned it is either something I did, or a setting that is off.
Around the headlight fender (toward the outside of the model) I am getting a weird crease in the model. This is not happening with the guy on the tutorial. After messing with the vertices a bit I thought I would bring it here before I destroy my model.
Random: My model seems to be very dark in places in edit mode. Is this because of my world settings?
New to 3D so these may seem basic but I have to start somewhere!
And there’s an n-gon which creates a pole with subdivision, that redirects the face flow, creating a slight bump. But otherwise not sure what you’re talking about
3.* Select all in edit mode > T Panel > Shading/UVs > Normals: Recalculate.
Also I find it useful to have Backface culling enabled in the viewport, this is more of a personal preference but it does give you quick visuals on the state of the normal directions in your scene. N panel > Shading: Backface Culling.
I should have thought about the normals. I find that as I am learning new mesh modeling techniques, I get obsessed with the look and forget to check trivial things like normal directions.