Mesh with Curve Modifier Animation exported to Unity?

Hey Guys :eyebrowlift:

I need your help …

I have a long Plane like a unwraped role of toilet paper and now i’d like to wrap it up again using a curvemodifier and a curve in a shape of a spiral. In blender everything works fine but i need this animation in Unity.

I dont have any clue how to manage it to export this correctly so that unity knows how to handle it :confused:

Desperate Greetings
Chris

Unity has no concept of Blender’s modifiers. Either you can recreate the animation using bones, or you can find some way to use vertex animations. Unity can import shape keys, though it will not import their animations.