Fly your spacecraft in top-down combat against a human or AI opponents.
In 1993, a DOS game called splaymaster was released. It allowed players to enter a top-down space duel against either another player (sitting at the same computer), or an AI opponent. It is a great party game, as the controls are easy to pick up, and the whole game can be explained in about 30 seconds.
This game aims to take the core of the game experience and bring it to a modern audience.
✓ Choose from a range of ships
✓ Choose from a range of levels
✓ Up to four players on the same computer
- AI opponents
- Game modes including (“First to Four”, “Arena King”, and “Three Minute Massacre”)
- Accepts keyboard and joystick controls
This game will be released under the GPL license, free for people to edit, redistribute and do what they want with.
The purpose of this game is to do a high-quality, completed game in a three month development schedule.
The first two months will be spent developing the gameplay and the assets. During this time, screenshots and videos may be released, but the actual game will not be available until a beta period in April. The aim of the beta is to get user feedback on the game, and to balance the player ships.
It has Load screens:
And modern menus (Placeholder art - obviously):
This project will be a small team. Team members are expected to
a) Produce useful work in accordance with specifications
b) Work autonomously on set tasks
c) Be able to dedicate several hours per week for the three month duration
d) Be aware of the issue of feature bloat in project development
Primary communication will be via email.
Project file management is done using git.
Artistic Lead
The primary role of this person will be the development of art assets for use in the game. This will include space-ships for the player to fly, an set of three levels, as well as various explosion effects. Some 2D art will also be required, such as menu buttons.
Sound Designer
Sound is a huge part of any game-playing experience, and is necessary to convey the game’s world and make it feel real. This game calls for 20-30 sound effects, from the sounds of shots landing on an enemies shield to the roar of an engine when you have engaged boost. The sounds need to have real impetus.
If you think you are suitable for either of these tasks, email me a sample of your work. My email can be found by clicking here. This is a non-commercial project, so the only reward for participating will be your own sense of satisfaction.