Hard surface modelling

Tried this method of hard surface modelling.
Using displacement through texture paint.
[ATTACH=CONFIG]473635[/ATTACH][ATTACH=CONFIG]473634[/ATTACH]

Displacement Map Looks Great…Nice Technique…
How Much Poly ?

Tybuddy.
With subdivisions it is too much heavy. around 5.5 mil.

Wow 5 stars. This should be up there in the gallery. Wow such a great work.:no: (I’m sarcastic)

Either you have several accounts and gave it yourself or you have friends and family giving you 5 stars.

My friends motivate me.
So i dont care if its from someone else or my own friends.
P.s. I have only 1 account.

Tf is your problem man relax

this could be low poly with microdicplacement…

Thank you :slight_smile:

Can you help me with that?

j1g4r - could you please stop rating your works with 5 stars?

I second this! You’re only cheating yourself.