I have this path that is deformed by the shrink wrap modifier and then I have an empty that I apply a follow path constraint to that path…but for some reason it only follows it as if the shrink wrap modifier is not present.
I think one problem is that the path only had two vertices so it was trying to follow from point A to point B. I tried adding more vertices but seem to have issues with the other verts not being linked so it really goes off the rails. I’d probably have to hook a high vertex count path to the deforming mesh (too much work compared to just manually keyframing the movement).
If someone knows of a better method to get the same results, please share.