PyQt inside Scene 3D of Blender

Hello,
I import the PyQt5 library under blender and I created a command interface.
My problem is that I found myself with two windows (one of blender of course and one of PyQt)
Is there any way to automatically embed (in the script) the PyQt window inside the Blender 3D scene?
Thanks

is there any solution please?

I would look at creating a frameless, always on top, Qt application and just positioning it over the appropriate Blender editor area and adding a button in the header to switch it on and off. Remember to take into account the Blender application window position as well as the area position when calculating the required screen coordinates. Also it been a while since I did anything like this, but I think, if you’re not already doing so, you should be using a separate thread to run the Qt application and another thread to run the socket server your Qt application connects to. Then in the main Blender thread just run a modal that checks every so often for new data/commands to be evaluated and executed as well as sending any area+window positional updates to the Qt application.