Self-similar Meta Twisted Torus

This is really interesting, mathsy and hypnotic, and I’d like to know how you did it. I have no idea how you can make holes appear in a mesh like you did here.

Nice. It’s amazing.

hi,
thanks for your interest.
Hier the simplified procedure.

  1. Create a plane.
  2. Cut the plane in horizontal stripes. (source-object)
  3. Dublicate the object. (destination-object)
  4. Create a python-dirver-function that behaves like an mesh-modifier.
    The driver has some parameters, that can be keyframed.
    Update the destination mesh after transformation of the vertices.
  5. The borderlines of the strips do touch each other after the Transformation.
    Glue them together to get closed envelope areas.
  6. Render.

If you like to know more about the transformation, you can see how the mesh is deformed at frame 0:35
in one of my past videos.