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  1. #161
    Oh how I wish the UV coords were always normalized by default. Not all textures are the same resolution, and when working in the UV editor it's annoying to have to bare that in mind. Normalized coords are used in almost every other program and allow you to not have to care about the resolution of a texture.

    I guess that's a design change, and I wonder how many people might prefer non-normalized coords.

  2. #162
    Yeah uv editor should have standard shift+c to snap 3d cursor back to its 0,0 location just like in 3d view

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