Hello everyone, I am working as spaceship on Unity 5.6x ( just remade from USS Darkstar from Goldsource Engine )
Just all concepts because I am working with SKetchUp <-> Blender.
My requierements and usablities:
SketchUp Make 2017 ( my drawings )
Blender 2.78c ( SKP Importer , dae export, UV mapping )
Autodesk FBX SDK compiled Visual C++ 2015 just import/export program ( import dae, export fbx )
Autodesk FBX Preview ( check if fbx is clean than import to Unity’s libraries )
Gimp / Photoshop ( textures are not finish coming soon… )
Unity 5.6x ( create own game ) + MonoDevelop / Visual Studio 2015 ( coding as sliding door, ai function for monester and scientists and more… )
PS: Sorry my pictures are very big because I am using 27 inch DELL monitor:
Concept floor of hallway
many lights on floor… I try like I improve a lot of details…
Window just I try to fix like curving windows
2 windows
PS It is not good because too many edges that is why I try 1. window is better than last picture.
Or I think like aircon for example hallways looks better if I build together…
It is aircon and 2 lights
Thanks for watching and liking.