After some research, I can now move a character with an Xbox 360 controller like Mario 64. I have two methods, one using less Python than the other.
Here is a Youtube video on the first:
I didn’t save that particular blend file, but I recreated it: PlatSample.blend (493 KB)
And here’s my newer method, which doesn’t require a separate object to point the character (also has double-jump and camera control): NewDir.blend (529 KB)
I might make a tutorial on this method, except the only difference is the character is pointed with Python, instead of with an “arrow.”
Hello !
Im learning something about GamePad on blender in this few months … and this kind of tutorials are good to community … tkz.
But i in “platsample.blend” the cube have a strange direction on right side … so i fix the value on Arrow and i get a smootly and correct direction.
This is a blender 2.70 file: PlatSample-Fix.blend (492 KB)
Arrow set to 0.001 to fix movement.
Guy set to 3 -> 8 to smooth movement.
Plz comment if im wrong too … tkz for share
Hf Gl and Happy blend.