Hair Material Setup?

Hello :3

I’m trying to make a hair material that colours the hair based on the colour of the mesh it is growing from - a mesh which is using a UV mapped image texture. The UV image has different colours within it, and so I need the hair to change colour to match where the image does.

Can anyone show me a node setup of how I would do this, please? (Cycles renderer, btw)

Not sure what you mean - that’s the default behaviour for hair particles in Blender…?
Just texture the emitter and add hair. It will automatically take over the emitter color if not specified otherwise.

Hmm, it won’t let me select a default option though. It makes me select one material from any that are linked to the mesh.

If you don’t set any material at all, it will always use the emitter’s material…

I can’t set it as no material at all - as I said, it forces me to choose one.

Pick the emitter’s material, then!
I have a feeling you’re seriously overcomplicating things here…

That is what I have selected now. As you can see the hairs are coming out black rather than the colour of the mesh underneath.
You are probably right though, that’s why I’m here trying to figure out what i’m doing wrong :frowning:

This is my node setup btw;


Pretty simple setup, pretty straightforward result:

https://dl.dropboxusercontent.com/u/27650383/07-03-2017%2021-03-44.png

https://dl.dropboxusercontent.com/u/27650383/07-03-2017%2021-04-19.png

What’s your rationale behind the Hair Info node? That basically switches from textured to untextured fur…

Ah, that seems to be working much better. Thank you!

My rationale is that it was part of the original tutorial on hair shaders that I used, and it seemed to look better with than without in the previous node setup.