I’m trying to make a hair material that colours the hair based on the colour of the mesh it is growing from - a mesh which is using a UV mapped image texture. The UV image has different colours within it, and so I need the hair to change colour to match where the image does.
Can anyone show me a node setup of how I would do this, please? (Cycles renderer, btw)
Not sure what you mean - that’s the default behaviour for hair particles in Blender…?
Just texture the emitter and add hair. It will automatically take over the emitter color if not specified otherwise.
That is what I have selected now. As you can see the hairs are coming out black rather than the colour of the mesh underneath.
You are probably right though, that’s why I’m here trying to figure out what i’m doing wrong
Ah, that seems to be working much better. Thank you!
My rationale is that it was part of the original tutorial on hair shaders that I used, and it seemed to look better with than without in the previous node setup.