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Thread: SSR ray marching shader v0.1

  1. #41
    Member Akira_San's Avatar
    Join Date
    Aug 2004
    Shaders are faster, when they are cached. that means, that you gonna have to add the shader to the sourcecode or (c++ and glsl part.)
    anime, manga, blender3d

  2. #42
    Hello! i used a bunch of code from this project and made some screen space raytraced global illumination in the bge.


    Also: glossy reflection using a Cook-Torrance BRDF


    No importance sampling just yet but i'll get to work on it when i get the time. (i will probably switch over to the Blinn BRDF, which already has simple expressions for importance sampling).

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