Page 3 of 3 FirstFirst 123
Results 41 to 42 of 42

Thread: SSR ray marching shader v0.1

  1. #41
    Member Akira_San's Avatar
    Join Date
    Aug 2004
    Location
    Bulgaria
    Posts
    1,824
    Shaders are faster, when they are cached. that means, that you gonna have to add the shader to the sourcecode or (c++ and glsl part.)
    anime, manga, blender3d



  2. #42
    Hello! i used a bunch of code from this project and made some screen space raytraced global illumination in the bge.

    raytraced.png

    Also: glossy reflection using a Cook-Torrance BRDF

    glossy_01.png

    No importance sampling just yet but i'll get to work on it when i get the time. (i will probably switch over to the Blinn BRDF, which already has simple expressions for importance sampling).



Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •