This is a sci-fi girl I sculpted from a base mesh and my first actual sculpt attempt. To be honest I'm planning to retopo and make a low poly mesh to use for animation in my class later. I sculpted this straight out of whatever my mind can think of which I originally had Tron:Legacy on my mind but it turned out different. The idea is just to have a sci-fi suit similar to that of what you see in Tron and maybe mass effect. I left some details out on the helmet cause using dyntopo would destroy some of its edges.
I started off with a multi-res modifier which was kind of my mistake because I feel Dynamic Topology is much better in the sense that my mesh won't get too dense fast. It eventually got to 2 million tris where my computer started to choke so I had to decimate a bit. All together its about 1 mil. tris still but I think it should be okay as there is only very slight lag when I go in edit mode. Anyways if anyone can give me some feedback on how to improve that would be great. I know this might not be as impressive but its my first attempt because I always saw how easy people can make detailed characters and it looked faster than modeling. If someone could also recommend the brushes I should and shouldn't use that would be nice as well.
On a side note I wish blender had mask extract and maybe a brush to raise a specific area leveled and flat.