Hi!
I don’t know why my model of waterfall don’t receive the shadow. I’ve made the waterfall using Particle System then I added Halo as Material. Maybe the Halo material don’t receive the shadow? Please help
Actually, you can probably achieve perfectly-plausible results if you (separately …) render the shadows falling upon a mesh whose position in space approximates that of the waterfall. Extract only the shadow-pass and then composite it upon your existing waterfall render. (After rendering, “composite al dente…”)
“Daresay that no one in the audience will ever notice, let alone object to,” the outcome. “The appropriate water-drops will be believably darkened.”
I see no reason to switch render-strategies, just to accommodate a shadow(!)