Hi, Folks!
Whenever I use a sun or point light in my scenes, I get a bunch of “hot” pixels (sparkly’s!) in the darker areas and shadows. They’re very pretty, but not what I want in a final render. Here’s a screen shot:
The scene is 1280x1024, color depth= 16 using the sRGB color space. Bounces = Max-8, Min-0. I’ve tried increasing these, but makes no difference, just adds render time:
Since the sparkly’s are through-out the entire scene, I don’t think any of my materials settings are effecting this.
Am I missing an Anti-Aliasing setting somewhere in Cycles that I should be increasing?
I’ve been making “runs” at Blender since some early 2.xx versions (both MAC and Windows), but am attempting to finally get good at it. I’m not a novice to 3D having used Bryce, Carrara (since MetaCreations), Vue, Z-Brush, TurboCad etc., so understand the fundamentals pretty well.
Thanks for the help and advice.
RonK95