Well… already i am lying. I also made a simple car 3 years ago.
I teach coding voluntarily at an evening school for kids. I had to make a car for the kids to drop into unity for their gaming project.
When the car was done, i made a simple road, just for rendering, to show what we were goind to use. Then one idea, took the next, and so on. And a week later, with a few computers exhausted of rendering, this is the result i got out of it.
Please tell me what you think, and most important what would improve it further :eyebrowlift:
I am currently not satisfied with following:
- Car light is to brigt just prior to ignition.
- Noise is not shuffled between frames in some areas (First thought of animating seed value midway through the renders)
- Mirrors are not reflecting
- 1.st drive No “banking” of the car at the turn
- Stadiums in general are a bit too… flat.
Beyond that, let me hear what you think