cgCody wrote:
Live subscription direct from Allegorithmic is a better deal. Not only does this give you access to all their software and their texture library, but once you’ve paid $20 per month up to the total cost of Painter, you own it. Bonus if it’s a new version by that point. You can then cancel your subscription, or keep paying until you own all of their software.
Here’s the Substance Live FAQ.
Note, they don’t automatically alert you when you’ve hit 16 (cumulative) payments for the definitive license for Substance Pack (includes current Painter, Designer, B2M). As you said, you can get the license for just SP after 8 months.
I.e. they will happily let you keep the subscription going. But if you want to have the latest-greatest, and can afford it, Substance Live is the way to go.
Upgrades are separate for $75 for SP or SD.
Saw this thread where the subscriber just found out he’d being paying longer than he realized, and evidently not getting a refund for what he thought was an overpayment. Seems to be a lot of questions about Substance Live at the forum.
If I keep going with Substance Live, I’ll probably just take the licenses and not stay on the Substance Merry-Go-Round.
So far, it’s been easy at least to subscribe, cancel, subscribe, cancel, and subscribe again. LOL!
OriginalSin wrote:
Originally Posted by 3dcal
[QUOTE]Which PBR shader do you use?
Just started playing with Pascal Schöns’ Disney BRDF https://blenderartists.org/forum/sho…ht=disney+brdf
But you might want to check out CynicatPro’s tutorials at Youtube. He tells you how to build your own PBR based shaders from Cycles nodes which work pretty well. He also goes a little into Substance+Blender https://www.youtube.com/playlist?lis…ACofTztc0Owys8
[/QUOTE] Cool, thanks! Lots of good stuff on the Blender side of the PBR equation.