Keep particle momentum the same as the emitter object

Hey guys, so as you can see from the video when the particles spawn, they just stop dead in the air and fall. Is there anyway that I can simulate them falling, but with momentum of the direction they were going?

Particles: Velocity > Other: Object: 1
Particles will have same (equal) starting velocity as the Emitter.

PS:
You can also set it to more than 1 :wink: or define the starting velocity under Emitter Object (m/s).