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  1. #21
    Member Secrop's Avatar
    Join Date
    Dec 2011
    With volumetrics, objectID and materialID will still be assigned to the faces of the object..
    You may try for example:
    -to render the object in a separate layer and use it as a mask.
    -or if it's intensity is high, apply the glow just to bright pixels.

    sure there are more ways to get it work, but not with the IDs.

  2. #22
    Ahh, gotcha, lack of understanding on my part, I will look at giving it a unique render layer, cheers.

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