I am on arch linux and I have been using blender from arch's pacman package manager, however, I decided to build blender my own.
My first building process returned an error:
I realized that blender needs Python 3.5 to build, so I installed it from AUR. And blender was build and run fine.
CMake Error at /usr/share/cmake-3.7/Modules/FindPackageHandleStandardArgs.cmake:138 (message):
Could NOT find PythonLibsUnix (missing: PYTHON_LIBRARY PYTHON_LIBPATH
Call Stack (most recent call first):
My problem is, installing python modules is a tedious process and return a lot of errors as it get confused with pacman's python. Arch's version of blender uses the default python in the system and so installing a python module in arch will also install it in blender. How can I do that in my build? How do I make blender use the system python so that its modules are shared.