Hello. I hope I am posting this in the right place.
I am trying to speed up the process of creating 2D sprites by making a model and creating images of the character performing actions instead of drawing sprites by hand.
I am currently creating my very first model, and I am in the process of making his arms. At the moment I am doing this by creating sphere primitives and scaling/stretching them to create basic muscle shapes.
However this leaves many vertexes, edges and faces obscured on the inside of the arm, which I assume is not a good idea.
I have tried selecting the arm, and "removing doubles", then I deselect it and go to select interior faces, but nothing is highlighted.
Is there a way to delete all vertexes/faces/edges that are obscured within the arm without manually going in and highlighting each one?
Please forgive my inexperience. Any help would be greatly appreciated.