add scene.libSave() to upbge 0.1.6 base

I need a command added to blender game engine API for the UPBGE fork - scene.libSave
I need to be able to write gameobjects to .blend files to load later using libLoad() (already exists)

requirements

cannot use an external BPY server - this needs to be able to ship in a standalone EXE.

own.scene.libSave([gameObject1,gameObject2],path/filename, Overwrite(true/false)

all mesh data, properties and game logic and physics must be included in the save.

I need quotes

I want to get this into UPBGE 0.1.6 or so

Why did you ask it here? Maybe you should just tell one of the UPBGE devs.

Ok, I will by trying something different tonight
(splitting the terrain loading and instance loading)

Marking solved at least temporarily

[video]https://www.youtube.com/edit?o=U&video_id=NIvpGbYmrUM[/video]

ok - solved for good for real**