I need a command added to blender game engine API for the UPBGE fork - scene.libSave
I need to be able to write gameobjects to .blend files to load later using libLoad() (already exists)
requirements
cannot use an external BPY server - this needs to be able to ship in a standalone EXE.
own.scene.libSave([gameObject1,gameObject2],path/filename, Overwrite(true/false)
all mesh data, properties and game logic and physics must be included in the save.
I need quotes
I want to get this into UPBGE 0.1.6 or so