Each eyelid has 17 bones, this is one bone number 14 in alignment with its verts, no matter what weight paint value i give the verts 0.001 to 1, they all act like value 1. Is this a bug? how do i fix? tried for hours... Because atm when i animate an eye blink based off the center of the eye it moves all the 3 edge loops down which works but i want them to be smoothed out over the blink by a % in align with the weight value given not just '1'.
I'm basically trying to recreate this in blender: https://eyad.tv/home/advanced-rigging/
with all 3 edge loops bugging out as value 1(having to move bottom bones out on y axis due to only 1 face):