If I am posting this question twice I do apologise, I’ve advanced searched the forum and can’t find it anywhere, it’s possible I didn’t hit the post button the first time round.
So I’ve learned a lot about moving curves with hooks recently while trying to make pipes jiggle, as you would expect from pipes and leads in an engine.
I really wanted a ribbed pipe look and I’ve finally worked out how to add a curve modifier to a mesh successfully. I’m not sure if I’m doing things quite right, but I’ve got the look I want in a static image.
But of course I want to animate the jiggle, which does work and gives a lovely effect. I have the curve set with the ends where I want them, I’ve added a hook to a midpoint vert and added noise, it works great.
But the “end” end of the pipe mesh moves away from the end of the curve. This makes perfect sense as I’m effectively lengthening the curve/mesh with the jiggle. Where the hook noise is only slight it’s hardly noticeable and I can live with it, but where the curve is being jiggled a lot it looks really strange when one end of the pipe moves in and out of its housing. If this were a smooth mesh you wouldn’t see it, but because it’s ribbed it’s very in your face!
So, my last pipe question for a while, I promise! How can I anchor both ends of the mesh attached to the curve?
I have thought of boning it, but that would be a huge amount of work, probably involving IK and there are some 60 pipes I need to animate. There has to be another way. Please!!
Thanks folks.