Last edited by remib; 20-Mar-17 at 11:09.
HardOps is incredible as is Blender. Food for thought:
Consider starting a library of HardOps shape experiments and then kitbash them together in a new Blend to create something intricate and larger! I will eventually but I'm otherwise engaged. At the link, that user smashes someone else's hard surface shapes together. Just a thought! Welcome.
Nodes PX - procedural experiments Group
taking some shapes and pack it would be better for sure, but for the moment i need to learn the tool and also some basics functions with blender. my goal is to be able to produce hardsurfaces on demand for characters and game elements which have to be customized... just like this shape i started some few minutes ago... have a nice day