Hi! Here’s my try of making some decent shader for metals (gold in this case). What do you think about?
why did you add at 0.5? Should be 1
Yes, you’re right! Thanks
Oh! And at the same time every other channel in each rgb curve should output 0 (flat low curve)
All in all, better use a single rgb curve and adjust each channel. Less nodes around, less computations.
connecting dots - if anyone else is interested in some background
Thread: Cycles: Materials, RGB Curves and PBR-rendering [UPDATED]
have a nice time & keep it up
Hey I didn’t noticed that thread before, thank you!