Ideas on how to star modelling this shape whats the generative geometry

I’ve found a long time ago this 3D model, wasn’t modeled in blender originally.

I’ve tried to start with different strategies but any seemed to work properly.

I want to see how manipulating the basic generative geometry of the shape could we find new geometries.

Any advice would be appreciated.

soft lamp belnder.blend (14.9 MB)


Attachments


It’s this one. The shape gets repeated so that each time it rotates and scales away from the base


untitled.blend (89.4 KB)

You are so awesome!!! :slight_smile:

I’ve never got to really understand how curve modifier really works…

This is not the typical use case for it so might not be the one to practice with. This might make more sense:

In this one I used all curves construction to keep it non-destructive. Could adjust vertical and horizontal resolution, the amount it rotates, the shape, and the spacing. Not sure how to do the same with a mesh, but there might be a way.

The one I made for the screenshot I did with a mesh. Simply an array modifier with a helper object to array sections around, then bridged the sections to have the surface. Fast and easy but also destructive.