Im wondering if there is a method so i can set ech camera with its own render dimensions. From startup it seems to apply the same dimension to all camera’s and its not camera depended.
Does anyone know if there is a workaround or trick to do so?
Im wondering if there is a method so i can set ech camera with its own render dimensions. From startup it seems to apply the same dimension to all camera’s and its not camera depended.
Does anyone know if there is a workaround or trick to do so?
Each camera would have to be in its own scene to have different render dimensions.
Duplicate your scene with Linked Objects then just make the cameras single users so the cameras are unlinked
Of course, didnt thought about that. I had hoped that i could be done in the same scene though
try this plugin by cmomoney
Thanks bro! i’ll give it a go and see how it turns out
Sort of works, but im having issues with translation. When positioning lets say camera B, camera A will also move somehow.