Mesh shows transparant in game [HELP]

Hey everyone i’m hoping someone can help me with this. I made my first mesh head for the game Second Life. It all went alright untill i put the mesh head in to the game. It showed up like this



I am reffering to the transparancy of the neck the inside of the nose and the lips through the head itself. I’m not sure what i’ve done wrong. If anyone knows what i’m talking about, please help me :slight_smile: this head has been a long project.

EDIT : The texture was the issue.

Attachments


Blend file please.

also what game engine do you use?

Its from the game second life, using the viewer called firefox. This probably doesn’t make much sense. My blend file is really big because i screwed up making too many subdivision modifiers… didnt really know how to turn it back. I think the file is too big it wont upload. So if anyone can help me please message me ill send the blend file