A week ago, I was trying to make cloth in the Blender Game Engine. I wanted a cape for my character, because it looks epic!!!
So I tried the Soft Body simulations of BGE… Not a great deal. At the end I gave up and my character had no cape. The problems had been:
-Performance and FPS-Dropping:
-To many Physics Calculations
-glitches, glitches, and even more glitches
“no chance”, I thought. The next day I played ‘SW - The Knight of the old Republic’ and looked at the capes and clothing of this game. There haven’t been physics or something else. The clothes had been animated!
So I searched a way to convert Cycles clothing to a animation and then to the BGE
SUCCESS!
Here’s how you make cloth the smart way:
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Set up your cloth in cycles
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Bake the cloth-physics in the ‘Cloth Cache’ Panel
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Select the cloth
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Export it with ‘Lightwave Point Cache (.mdd)’ (enable in User Preferences)
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Go to the BGE
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Import your .mdd file (with cloth-mesh selected)
Now you have converted the cloth-physics to keyframes!!! :rolleyes:
You can rename them in the shape-key-editor (Dope-Sheet)
Now you can use the baked animation!