Retain an image texture when cell fracturing?

I have a cube with different image textures on each face. I want to cell fracture the cube, but retain that portion of the image which originally covered each shard. That is, I want to also fracture the image. However, after fracturing each shard simply contains a smaller copy of the whole image.

Any way to fracture the image with the cube?

Hi, you subdivide the object a few times, making sure the scale has already been applied, then select ‘use own verts’ rather than ‘particles’ in the cell fracture dialog box.

Edit: I attached an example and also;
Made the pre-shattered object ‘active’ for physics
Made a plane ‘passive’
Used ‘set origin’ to centre for all of the shattered object

This is just so you can see it animated to be sure that the textures are splitting

Attachments

fracture.blend (1.6 MB)

If the textures are mapped to the cube using UV coordinates then those UVs will not change for the new fractured objects so the you will see no change in the texture when you fracture it.

What texture coordinates are you using, something like generated ? If so change it to UVs
Supply demo blend file for further review

Yeah. I uv mapped my blend for michaelm700 and aggree that this is essential.