Parent Transformation Orientation Space ?


It’s interesting how transforms using different Transformation Orientation spaces. Scale actually use Local space, orientation use Gimbal space and translation use Parent space.

This is the same in all 3d apps, but other apps have Parent space. I’m surprised Blender doesn’t have it by default.

Currently, I’m using Custom transform orientation (CTRL+ALT+Space) when I need Parent space, but is there some addon or a trick which add Parent space transformation orientation? It would be really handy.

I’m curious about transforms orientation spaces and object transformations. Can someone explain the reason why translate, orientation and scale use different systems? Why not always in Local, such as scaling works?

About all I can comment on is scaling. Scaling has to either be done in a single space, or a record must be kept of all scaling to an object, so it can be reset. Resetting translations and rotations is easy, you just set them back to zero. But an object scaled on multiple arbitrary axis’ is either permanently changed, or you must keep a roadmap for undoing the operations.