Hello, I was wondering how to get smooth camera movement with a slow fps, like in cartoons.
Maybe it’s possible to simulate slow fps on characters and objects while keeping a high fps ?
Thanks
Hello, I was wondering how to get smooth camera movement with a slow fps, like in cartoons.
Maybe it’s possible to simulate slow fps on characters and objects while keeping a high fps ?
Thanks
Could you use an f-curve modifier to get stepped curves? Used Stepped Interpolation. That way you can define a hold value for all movement but keep the camera on a normal curve.
I didn’t know this modifier. Thank you !