streamlined workflow modelling to ready animation?

Are there stream lined workflow from concept to modelling to animation?

I’d say it’s something that develops with a bit of experience. Learning the hotkeys is a big one. (Pay attention to tooltips or the underlined letters in various menu lists.) After that, you also learn that some hotkeys may produce different “macro-paths” to execute the same commands. In which case some are quicker or easier to type. Also some commands can take the place of multiple steps of other commands, inset for instance is practically the same as extrude followed by scale. Then of course the one that’s tricky despite seeming simple is trying to plan ahead. For instance if you know you have a repeating element in a model that will be using an image-texture, it might help to UV map it early on so you only have to do that once instead of who knows how many times.

That’s kind of in-general though. Each particular aspect has its own things you have to pick up on. Also some people have differing workflows, depending on how they prefer to model things.

Is there one that is oriented towards concept art precision?

Like, building on texture atlas instead?
How do you UV map it early?